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<title>kmassey's CGPortoflio Gallery</title>
<link>http://kmassey.cgsociety.org/gallery/</link>
<description>kmassey's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>OAN Money shot</title>
	<link>http://kmassey.cgsociety.org/gallery/770282</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1243973896_small.jpg"><br><br>This was one of several designs we submitted for the OAN competition.]]>
	</description>
	<pubDate>Tue, 02 Jun 2009 15:18:20 +0000</pubDate>
	</item>
	<item>
	<title>OAN Competition Flower Mods</title>
	<link>http://kmassey.cgsociety.org/gallery/770292</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1243974700_small.jpg"><br><br>]]>
	</description>
	<pubDate>Tue, 02 Jun 2009 15:31:44 +0000</pubDate>
	</item>
	<item>
	<title>OAN Competition Field Mods</title>
	<link>http://kmassey.cgsociety.org/gallery/770291</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1243974632_small.jpg"><br><br>]]>
	</description>
	<pubDate>Tue, 02 Jun 2009 15:30:37 +0000</pubDate>
	</item>
	<item>
	<title>OAN Competition Ground Mods</title>
	<link>http://kmassey.cgsociety.org/gallery/770290</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1243974547_small.jpg"><br><br>]]>
	</description>
	<pubDate>Tue, 02 Jun 2009 15:29:10 +0000</pubDate>
	</item>
	<item>
	<title>OAN Competition Shade Mods</title>
	<link>http://kmassey.cgsociety.org/gallery/770289</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1243974488_small.jpg"><br><br>]]>
	</description>
	<pubDate>Tue, 02 Jun 2009 15:28:11 +0000</pubDate>
	</item>
	<item>
	<title>OAN Competition Vegetable Mods</title>
	<link>http://kmassey.cgsociety.org/gallery/770288</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1243974380_small.jpg"><br><br>]]>
	</description>
	<pubDate>Tue, 02 Jun 2009 15:26:24 +0000</pubDate>
	</item>
	<item>
	<title>OAN Competition Section View</title>
	<link>http://kmassey.cgsociety.org/gallery/770287</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1243974288_small.jpg"><br><br>This is a section view we submitted to the OAN competition]]>
	</description>
	<pubDate>Tue, 02 Jun 2009 15:24:53 +0000</pubDate>
	</item>
	<item>
	<title>OAN Competition Site Plan</title>
	<link>http://kmassey.cgsociety.org/gallery/770284</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1243973995_small.jpg"><br><br>]]>
	</description>
	<pubDate>Tue, 02 Jun 2009 15:19:59 +0000</pubDate>
	</item>
	<item>
	<title>Cam Site Plan</title>
	<link>http://kmassey.cgsociety.org/gallery/770285</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1243974137_small.jpg"><br><br>]]>
	</description>
	<pubDate>Tue, 02 Jun 2009 15:22:22 +0000</pubDate>
	</item>
	<item>
	<title>ZBrush First Attempt</title>
	<link>http://kmassey.cgsociety.org/gallery/723164</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1232968570_small.jpg"><br><br>This is the first time I have ever used ZBrush. I detailed the lips and refined the face. Some of the details are distorted and need to be re-organized in 3ds Max by re-designing the topology]]>
	</description>
	<pubDate>Mon, 26 Jan 2009 05:16:14 +0000</pubDate>
	</item>
	<item>
	<title>ZBrush First Attempt</title>
	<link>http://kmassey.cgsociety.org/gallery/723162</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1232968405_small.jpg"><br><br>This is the same character that was exported into ZBrush for detailing and re-imported to Max to render. UVW Maps are still absent and the map is a crude multi-subobject material. I need to re-topologize the model to fit the geometric adjustments]]>
	</description>
	<pubDate>Mon, 26 Jan 2009 05:13:29 +0000</pubDate>
	</item>
	<item>
	<title>Vitruvian Park 02</title>
	<link>http://kmassey.cgsociety.org/gallery/706778</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1229034553_small.jpg"><br><br>This is a future development for Addison, TX by UDR Architects. The name of the development is Vitruvian Park www.vitruvianpark.com. I modeled this interior along with 12 out of the 28 buildings outside based on the architect's massings and my imagination. The other buildings were modeled by Will Yankey, Daniel Creekmore, and Brennan Fruge. Daniel Creekmore created the lighting for the exterior shots. Reed Pittman and Daniel worked con compositing the exterior and Video Editing. 90% of the modeled objects in the interior were done by me. The rest, are Evermotion models. The lighting was done in VRay]]>
	</description>
	<pubDate>Thu, 11 Dec 2008 16:29:17 +0000</pubDate>
	</item>
	<item>
	<title>CG Woman (NUDE VITRUVIAN POSE)</title>
	<link>http://kmassey.cgsociety.org/gallery/713025</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1231143210_small.jpg"><br><br>CG Woman modeled using 3ds max box modeling. Copyright (C) Kenneth F. Massey submitted January 1, 2009<br />
I used 3ds Max 2009 design (32 bit), mental ray, and SSS Fast Skin material. Material UVW coordinates have not yet been unwrapped. No diffuse, specular, displacement, or realistic bump maps have been added yet. I currently seek suggestions on modeling hair. I am looking for suggestions on opacity maps vs. fur vs. extruded hair.<br />
<br />
]]>
	</description>
	<pubDate>Thu, 01 Jan 2009 02:11:37 +0000</pubDate>
	</item>
	<item>
	<title>CG Woman Three Quarters View (NUDE)</title>
	<link>http://kmassey.cgsociety.org/gallery/714310</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1231149076_small.jpg"><br><br>Same as previous view. I created a multi-subobject material so the lips would render with a different color. I added this rendering as an overlay in Photoshop to burn the colors and make the rendering look more photographic]]>
	</description>
	<pubDate>Mon, 05 Jan 2009 03:51:20 +0000</pubDate>
	</item>
	<item>
	<title>CG Woman three quarters view</title>
	<link>http://kmassey.cgsociety.org/gallery/714290</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1231142715_small.jpg"><br><br>CG Woman modeled using 3ds max box modeling. Copyright (C) Kenneth F. Massey submitted January 1, 2009<br />
I used 3ds Max 2009 design (32 bit), mental ray, and SSS Fast Skin material. Material UVW coordinates have not yet been unwrapped. No diffuse, specular, displacement, or realistic bump maps have been added yet. I currently seek suggestions on modeling hair. I am looking for suggestions on opacity maps vs. fur vs. extruded hair.<br />
<br />
]]>
	</description>
	<pubDate>Mon, 05 Jan 2009 02:05:18 +0000</pubDate>
	</item>
	<item>
	<title>CG Woman - Procedural Textures Only and Fast SSS Skin</title>
	<link>http://kmassey.cgsociety.org/gallery/714296</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1231143507_small.jpg"><br><br>This is the same CG Woman as in previous photos. This is without applying photographic texture maps. If you compare this with the rendering with added textures, you will notice that the skin over the eyelids is sunken in and needs to come forward about 2 mm. I also need to add eyelashes as geometry and not as an opacity map, and I need to add a couple of moles, teeth, and texture to the lips.<br />
<br />
I plan to do the texturing with Z-Brush and model the teeth in 3ds Max. Based on my workload, this will take me a couple of weeks (in my spare time). You will see progress shots until I achieve the best possible likeness to the previous image.]]>
	</description>
	<pubDate>Mon, 05 Jan 2009 02:18:31 +0000</pubDate>
	</item>
	<item>
	<title>CG Woman Profile January 01 2009</title>
	<link>http://kmassey.cgsociety.org/gallery/713026</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1230799046_small.jpg"><br><br>Work in progress. Goal: create anatomical details at medium resolution for entire body; create morph targets for gender, age, race, body type, and animation. I modeled this one rectangle at a time, pulling thousands of vertices to the correct location. Without stereoscopic vision, computer modeling is like pinching a ball of clay with only two fingers and with one eye closed until you get the end result. It is sad that most people think that the computer does most of the work! Tip: MRI scans, anthropometric data, and preparatory drawings really help. Get the distance between the eyes correct before modeling! ]]>
	</description>
	<pubDate>Thu, 01 Jan 2009 02:37:30 +0000</pubDate>
	</item>
	<item>
	<title>Self Portrait - 1999 - Acrylic on Canvas - 2.5 X 3.5 feet - Mexico</title>
	<link>http://kmassey.cgsociety.org/gallery/706751</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1229029753_small.jpg"><br><br>This painting took 24 days to complete. I worked 8 to 14 hour days on it. I painted this in 1999 and I received an acquisition prize at the auction of Red Cross International in Monterrey, Mexico. Traditional artwork skills have proved highly beneficial to my 3d modeling and texturing skills]]>
	</description>
	<pubDate>Thu, 11 Dec 2008 15:09:15 +0000</pubDate>
	</item>
	<item>
	<title>Kenneth Massey Traditional and Digital Artwork</title>
	<link>http://kmassey.cgsociety.org/gallery/706782</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1229034971_small.jpg"><br><br>This is a visual summary of my skills and career evolution. This includes ink drawing, painting, and 3d modeing in Max]]>
	</description>
	<pubDate>Thu, 11 Dec 2008 16:36:15 +0000</pubDate>
	</item>
	<item>
	<title>Villa De Leon and Trinity Bluff</title>
	<link>http://kmassey.cgsociety.org/gallery/706780</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1229034761_small.jpg"><br><br>This is a future development for Fort Worth, TX<br />
<br />
I modeled the building (left) and the display (right) and created all materials and textures from scratch. The brick and shingles were done using Texture Shaker to ensure high resolution and avoid repetition. The mulch on the image on the right was created using displacement maps in VRay and it really works!]]>
	</description>
	<pubDate>Thu, 11 Dec 2008 16:32:45 +0000</pubDate>
	</item>
	<item>
	<title>Vitruvian Park 01</title>
	<link>http://kmassey.cgsociety.org/gallery/706777</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1229034395_small.jpg"><br><br>This is a future development for Addison, TX called Vitruvian Park (www.vitruvianpark.com). I modeled these interiors along with 12 out of the 28 buildings outside based on the architect's massings and my imagination. The other buildings were modeled by Will Yankey, Daniel Creekmore, and Brennan Fruge. Daniel Creekmore created the lighting for the exteriors. Reed Pittman and Daniel worked con compositing the exterior and Video Editing. 90% of the modeled objects in the interior were done by me. The rest, are Evermotion models. The lighting was done in VRay]]>
	</description>
	<pubDate>Thu, 11 Dec 2008 16:26:39 +0000</pubDate>
	</item>
	<item>
	<title>LA Live Interior 03</title>
	<link>http://kmassey.cgsociety.org/gallery/706776</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1229034085_small.jpg"><br><br>I created this interior as part of the LA Live project. <br />
<br />
Modeling: Ken Massey except for the yellow couch in the middle that was designed by Evermotion<br />
Texturing: Ken Massey<br />
Lighting: Brian Ken Massey<br />
Architectural Design: Gensler Architects<br />
]]>
	</description>
	<pubDate>Thu, 11 Dec 2008 16:21:29 +0000</pubDate>
	</item>
	<item>
	<title>LA Live Interior 02</title>
	<link>http://kmassey.cgsociety.org/gallery/706775</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1229034014_small.jpg"><br><br>I created this interior as part of the LA Live project. <br />
<br />
Modeling: Ken Massey except for the yellow couch in the middle that was designed by Evermotion<br />
Texturing: Ken Massey<br />
Lighting: Brian Ken Massey<br />
Architectural Design: Gensler Architects<br />
]]>
	</description>
	<pubDate>Thu, 11 Dec 2008 16:20:20 +0000</pubDate>
	</item>
	<item>
	<title>LA Live Lobby Shot 01</title>
	<link>http://kmassey.cgsociety.org/gallery/706773</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1229033885_small.jpg"><br><br>I created this interior as part of the LA Live project. <br />
<br />
Modeling: Ken Massey except for the yellow couch in the middle that was designed by Evermotion<br />
Texturing: Ken Massey<br />
Lighting: Brian Ken Massey<br />
Architectural Design: Gensler Architects<br />
]]>
	</description>
	<pubDate>Thu, 11 Dec 2008 16:18:16 +0000</pubDate>
	</item>
	<item>
	<title>LA Live Site Fly-over</title>
	<link>http://kmassey.cgsociety.org/gallery/706768</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1229033527_small.jpg"><br><br>I created over 12,500 buildings to build a 3d model of downtown Los Angeles in 3 weeks. Used satellite image from Google Earth, traced the city with rectangles, used trigonometry to derive height of buildings based on shadows, obtained heights of buildings higher than 50 meters from Internet, used 74 existing models from Google Earth and re-textured them. Created 286,000 tetrahedrons with self-illum material for lights. Used scripts to place them fast.<br />
Car Models: Sugar 3d<br />
People: AXYZ People<br />
Modeling: Ken Massey and Google Earth <br />
Lighting: Brian Fannin<br />
Ghost Trails: William Yankey<br />
Combustion: Reed Pittman<br />
Architectural Design: Gensler Architects]]>
	</description>
	<pubDate>Thu, 11 Dec 2008 16:12:11 +0000</pubDate>
	</item>
	<item>
	<title>LA Live Fly Over Los Angeles</title>
	<link>http://kmassey.cgsociety.org/gallery/706767</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1229033272_small.jpg"><br><br>I created over 12,500 buildings to build a 3d model of downtown Los Angeles in 3 weeks. Used satellite image from Google Earth, traced the city with rectangles, used trigonometry to derive height of buildings based on shadows, obtained heights of buildings higher than 50 meters from Internet, used 74 existing models from Google Earth and re-textured them. Created 286,000 tetrahedrons with self-illum material for lights. Used scripts to place them fast.<br />
Modeling: Ken Massey and Google Earth <br />
Lighting: Brian Fannin<br />
Ghost Trails: William Yankey<br />
Combustion: Reed Pittman<br />
Architectural Design: Gensler Architects]]>
	</description>
	<pubDate>Thu, 11 Dec 2008 16:07:57 +0000</pubDate>
	</item>
	<item>
	<title>LA Live and Downtown LA Modeling Process</title>
	<link>http://kmassey.cgsociety.org/gallery/706765</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1229033126_small.jpg"><br><br>I created over 12,500 buildings to build a 3d model of downtown Los Angeles in 3 weeks. Used satellite image from Google Earth, traced the city with rectangles, used trigonometry to derive height of buildings based on shadows, obtained heights of buildings higher than 50 meters from Internet, used 74 existing models from Google Earth and re-textured them. Created 286,000 tetrahedrons with self-illum material for lights. Used scripts to place them fast.<br />
Modeling: Ken Massey and Google Earth <br />
Lighting: Brian Fannin<br />
Ghost Trails: William Yankey<br />
Combustion: Reed Pittman<br />
Architectural Design: Gensler Architects]]>
	</description>
	<pubDate>Thu, 11 Dec 2008 16:05:30 +0000</pubDate>
	</item>
	<item>
	<title>Purple Flower - Tempera on Gypsum Board - Year ? - Dimensions?</title>
	<link>http://kmassey.cgsociety.org/gallery/706757</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1229030819_small.jpg"><br><br>I painted this for the a private art collector in Mexico in the mid 1990's]]>
	</description>
	<pubDate>Thu, 11 Dec 2008 15:27:09 +0000</pubDate>
	</item>
	<item>
	<title>Self Portrait - 1995 - Sepia on Paper - Dimensions ? - Mexico</title>
	<link>http://kmassey.cgsociety.org/gallery/706755</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1229030527_small.jpg"><br><br>I sat down one day in front of the mirror. My girlfriend did not show up for me to draw her portrait. I got bored and drew this. It currently belongs to the Angel Zarraga museum in Durango, Mexico]]>
	</description>
	<pubDate>Thu, 11 Dec 2008 15:22:13 +0000</pubDate>
	</item>
	<item>
	<title>Myrna - 1986 - Ink on Paper - 8 X 8.25 inches - Mexico</title>
	<link>http://kmassey.cgsociety.org/gallery/706754</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/356737/356737_1229030132_small.jpg"><br><br>I was 17 years old when I drew this. I used a Bic and a Lamy ballpoint pen. This drawing took exactly 28 days to complete.  I spent 8 hours a day, 7 days a week, creating miniature cross-hatch patterns with the ballpoint pen, hoping not to get a splotch of ink that would ruin it (this happens frequently). My suggestion, keep a napkin handy, and ditch the pen if it does not run or if it is too runny. Losing your drawing is more expensive than losing your pen!]]>
	</description>
	<pubDate>Thu, 11 Dec 2008 15:15:34 +0000</pubDate>
	</item>
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